"Inspired" by my recent social media newsletter on Second Life that looked at the virtual CPA Congress, Natalia has written a post about virtual worlds as venues for meetings. Her overall view? Not good:
"[I'm] supposed to be fascinated by "how detailed it is, how big the island is, how immersive that even this video is? Amazing stuff". Mmmmm...... Well, it may be (in terms of Second Life stuff) BUT what amazed me the most was irritating music. That's it.
Another thing that struck me was the venue. It was indeed nice looking and I thought that it could have been really nice to BE there, to have a bodily experience of sitting in the stylish chairs and looking at such huge screens, BUT it was only a virtual projection of some ideal space by a small group of conference organizers. So there is NO way to escape snowing and cold by attending such a conference. There is NO way to show nice clothes. There is NO chance to taste exotic food. What I should be excited about is sitting at home alone on a couch wearing old jeans and a t-shirt and sipping from a cup of instant coffee. Thanks a lot. I'm SOOOOOO excited by the Second Life conference island."
As I wrote in the comment section on Natalia's blog, I think there's more than a bit of unjustified cynicism here, but maybe it's born from a different perspective...
Nobody is saying virtual meetings are better than the real thing, or should replace real conferences or meetings 100%. What we're talking about here is complementing those events, adapting to the realities of ever more busy, dispersed and remote workforces and groups, and giving people options if they cannot travel due to cost or time constraints (and giving some time back to people, rather than making them work longer). We're also talking about making the experience more involving than dialling into a conference phone line and watching some slides tick past on your screen.
You might not be able to be there, but with improvements in this technology at least you can almost be there, or be there for the sessions you want, and interact in more sophisticated ways with other people that are in attendance.
Future possibilities
These environments also present their own opportunities for demonstrations (products, concepts etc.) that might be unfeasible in the real world, or are made much easier by virtual worlds.
Regarding glitches, the underlying technology and its limitations are factors, undoubtedly, and few people believe that Second Life is the platform of the future, but this type of technology will only get better and easier to use as time goes on.
Great results
With the CPA example, the feedback they had was overwhelmingly positive (it's worth reading more into it if you haven't already) and plenty of other organisations - banks, government agencies etc. - are seeing the same sorts of results.
You can dismiss all this technology, the motivations behind using it and the companies having success with it. But personally I wouldn't, not without having a more rounded perspective and understanding.




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